![revelation online client revelation online client](https://d3i71xaburhd42.cloudfront.net/c8be5a40859ef8c9b870fafbff98cfeb4ba8aeda/10-Table1-1.png)
I stared at the Chinese characters in the taunting in-game "Help" window. I spoke to every NPC who looked like they might know anything. Is there some book you need to read, some quest you have to do, some skill you have to raise just to get your foot on the first rung of the ladder? Do you need to buy tools (I can tell you you can't equip any of the ones you can buy without raising the skills you're trying to buy them to raise).
![revelation online client revelation online client](https://game-guide.fr/wp-content/uploads/2016/06/Revelation-Online-Couverture-Logo-300x147.jpg)
How do you choose a starting craft or gathering skill? Do you need to speak to an NPC (I can tell you the ones that call themselves "Crafting Trainers" do not train you to craft). It's that nowhere in Dulfy's guide, or in this fairly approachable overview, or in this YouTube video, does anyone explain clearly how you get started! It's not just that crafting in RO appears to be ferociously complicated, although it does. I read it - well, most of it - and by the end I felt less prepared to start crafting than I was before. She certainly has the most comprehensive guide to crafting in Revelation Online you could hope to find. Instead of just bumbling around in game, talking to NPCs and learning nothing, I was sensible: I asked Dulfy.Īt this point I could say that, as usual, Dulfy didn't let me down and that would, in a way, be quite true.
![revelation online client revelation online client](https://s3.amazonaws.com/dulfy.net/uploads/2016/11/ro-new-player-guide-103_thumb.jpg)
![revelation online client revelation online client](https://images.gamewatcherstatic.com/image/file/6/9c/77466/chrome_2016-06-06_11-06-18.png)
#Revelation online client how to#
Had I stuck purely to questing and leveling I'd most likely have dinged twenty-five or so but once again I decided I wanted to learn how to craft. By then I'd been playing for nearly four hours in total, an hour last night and three this morning. I would have carried on but the game crashed when I entered the first solo dungeon and I took the hint. The first session took me to the low teens and this morning I upped that to just shy of level twenty. Once in, it was a flurry of Press F, Press Space, Autorun as I tried to get back to where I'd left off. It didn't help that I couldn't remember what she looked like but comparing screenshots I seem to have come pretty close. I spent half an hour or so in Character Creation trying to reeplicate my closed beta character. I always play NA from cultural preference and even though Snowpine was "Busy" I wasn't about to play on a server called "Muroc" just because it had more room. Once I got that sorted I was able to pick a region (North America) and a Server (Snowpine).
#Revelation online client update#
It took no more than the tiniest of patches to update my CB client, although even that managed to crash my router somehow. It would seem not much has changed since the final Closed Beta. Well, someone must have been paying attention because when I logged in last night four of the six available servers were either "Busy" or "Packed" and by the time I woke up this morning MY.com had added two more, one in Europe and one in North America, to cope with the demand. Perhaps there has been something of the little boy crying wolf about the whole thing - all those buy-in "Closed" Betas leading to Early Access and now Open Beta - who can even tell when these things start any more? I think in this corner of the blogosphere, other than me, only Kaozz is playing and writing about it. Revelation Online splash-landed in this fascinating, ever-changing sea of contradictions this week with scarcely a ripple. Meanwhile, almost every day brings news squibs almost too odd to process - WildStar still running giving away free, fully equipped max level characters just for logging in, Project Gorgon, not even in Early Access or Open Beta yet and being developed by a grand total of two people, asking for help testing a " HUGE level 70 group dungeon", The Secret World " relaunching".